Frequently Asked Questions
Answers to common questions about using ARPG Seasons. For more details, see: About page · Contact page
We automatically collect season and league announcements from each game's official channels, such as official websites and RSS feeds. Where available we prefer official RSS, and for other games we organize schedules based on official announcement pages. Our data sources and handling are explained in more detail on the About page.
Games that provide official RSS are collected automatically on a regular basis, so new announcements appear relatively quickly. For games where automatic collection is difficult, we update schedules by checking official announcements. As a result, update speed can vary by game.
Studios often announce a season's start but never confirm when it ends. We handle that in two different ways. For a season still running we leave the end date blank — “end date not announced” — rather than guessing, because attaching a closing date to an open season reads as confirmed information. For seasons already past, we derive an end date from the next season's start and that game's past cadence, and mark it with an “est.” badge so it is never mistaken for a confirmed value. Once a studio publishes an official date, the estimate is replaced.
Thirteen at present: Diablo II: Resurrected, Diablo III, Diablo IV, Diablo Immortal, Path of Exile, Path of Exile 2, Last Epoch, Torchlight: Infinite, Undecember, Hero Siege, Dwarven Realms, Grim Dawn, and No Rest for the Wicked. The last two have no recurring season, so we track them only at the expansion and update level and exclude them from cadence statistics and next-season forecasts. The list may expand over time.
Yes, you can suggest a game you would like added through the Contact page. That said, we prioritize games that have an official announcement channel allowing their season or league schedule to be tracked reliably.
We do not show seasons when there is no official announcement yet, or when the start and end information cannot be clearly confirmed from announcements. Rather than displaying inaccurate schedules, our principle is to surface only seasons for which reliable information is available.
It refers to a recurring content cycle that opens a fresh server at fixed intervals so all players start together with new characters. Different games call it a season, league, ladder, or cycle, but the essence is the same. You can find the concept explained in detail in our guides and glossary.
The countdown is calculated in real time based on each season's start and end times. However, for seasons whose end date is estimated, the countdown is based on that estimate and should be treated as a reference. When an official schedule is confirmed, the countdown updates accordingly.
Season dates and times are displayed on a fixed basis determined by the interface language: Korean pages use KST (Korea Standard Time) and English pages use UTC, with a KST or UTC badge shown next to each date. The underlying data is stored in UTC and converted only when it is rendered, so the same page shows the same value no matter where you access it from. The countdown calculates the remaining time from your device's current clock, so how long is left from now is always accurate. One thing to note: the month axis and the displayed window on the calendar and analytics pages always use UTC, so that aggregate figures stay identical across languages. On Korean pages you may therefore see a UTC label on the month axis alongside KST times in the tables, which is an intentional distinction rather than a bug.
Yes, the home page and each game page provide a way to expand and view past, ended seasons. Looking at the cadence of past seasons helps you estimate when the next one might start.
We support Korean and English, switchable via the language toggle in the header. Guides, the glossary, the FAQ, and game introductions are provided in both languages, while some in-depth guides are offered in Korean first and expanded to English over time.
Yes, ARPG Seasons is an information site that anyone can use for free. You can view season schedules and guide content without any login or sign-up.
No, ARPG Seasons is an unofficial fan and information site not affiliated with any game studio. All game names and trademarks belong to their respective studios; this site simply organizes publicly available official information.
It helps to check the season start date in advance, decide on your class and starter build, and review the changes in the patch notes. Our guides walk through game-specific preparation and beginner information step by step.
Didn't find what you were looking for? Try: Contact page · View guides