ARPG Seasons

Season Schedule

242 entries (seasons, expansions, updates)

Compare seasons and leagues across 13 games on a single timeline. See what is running now and when the next one starts.

Running (game color)EndedUpcomingExpansion / updateWindow 2026.04 – 2027.04 (UTC)

Seasons from 13 games on a shared timeline. 11 running, 0 upcoming.

AprMayJunJulAugSepOctNovDecJanFebMar
Diablo III
Diablo IV
Hero Siege
No Rest for the Wicked
Path of Exile 2
Diablo II: Resurrected
Grim Dawn
Torchlight: Infinite
Diablo Immortal
Dwarven Realms
Path of Exile
Undecember
Last Epoch
◆ = point-in-time release with no duration (expansion / update)Peak overlap 11
11
Active
0
Upcoming
0
Ending soon
231
All seasons (incl. past)

Next season forecast

Start dates for seasons the publisher has not announced yet, estimated from the distribution of that game's past season intervals in our own dataset. These are not official schedules — once an announcement lands, the confirmed date replaces the estimate.

  • Diablo ImmortalSeason
    114d past due
    7/2/26from 50 intervalsSteady cadence
  • Dwarven RealmsSeason
    50d past due
    9/4/26Window 8/22/26 – 9/21/26from 10 intervalsModerate
  • UndecemberSeason
    47d past due
    9/7/26Window 9/3/26 – 9/10/26from 6 intervalsSteady cadence
  • Last EpochCycle
    34d past due
    9/20/26Window 8/9/26 – 11/14/26from 4 intervalsHigh variance
  • Torchlight: InfiniteSeason
    8d past due
    10/16/26Window 9/22/26 – 10/23/26from 14 intervalsModerate
  • Path of ExileLeague
    D-6
    10/30/26Window 10/23/26 – 11/27/26from 40 intervalsModerate
  • Diablo IVSeason
    D-45
    12/8/26Window 11/21/26 – 12/20/26from 14 intervalsModerate
  • Hero SiegeSeason
    D-56
    12/19/26Window 11/23/26 – 2/15/27from 26 intervalsHigh variance
  • Diablo II: ResurrectedLadder
    D-66
    12/29/26Window 12/15/26 – 1/31/27from 14 intervalsModerate
  • Path of Exile 2League
    D-69
    1/1/27Window 12/18/26 – 1/29/27from 5 intervalsModerate
  • Diablo IIISeason
    D-91
    1/23/27Window 1/2/27 – 2/6/27from 40 intervalsModerate

Method: we add the game's median interval to its last confirmed season start for the point estimate, and use the 25th–75th percentile for the window. Games with fewer than four intervals get no date at all. “Past due” can mean the publisher is running late, or that a season has already started but we have not yet confirmed it against a primary source.

StartUTC
x
EndNo end date

21d elapsed

StartUTC
x
EndNo end date

39d elapsed

StartUTC
x
EndNo end date

39d elapsed

StartUTC
x
EndNo end date

50d elapsed

StartUTC
x
EndNo end date

50d elapsed

StartUTC
x
EndNo end date

64d elapsed

StartUTC
x
EndUTC

85% elapsed

Ends in15d 23:31:55
ReleaseUTC
Evergreen
StartUTC
x
EndNo end date

99d elapsed

StartUTC
x
EndNo end date

120d elapsed

StartUTC
x
EndNo end date

163d elapsed

StartUTC
x
EndNo end date

212d elapsed

ReleaseUTC
Evergreen
ReleaseUTC
Evergreen
ReleaseUTC
Evergreen
ReleaseUTC
Evergreen

Showing only recently ended seasons. See each game's full history on its game page.

Previous expansions

What is ARPG Seasons?

ARPG Seasons is an information site that tracks the season, league, ladder, and cycle schedules of major action RPGs (ARPGs) such as Diablo and Path of Exile, all in one place. It gathers the start and end dates scattered across games into cards and provides a live countdown showing the time remaining until each season ends.

If you play several ARPGs at once, hunting down when each game's new season starts and ends across separate official announcements can be tedious. This site organizes those schedules so you can compare them at a glance, aiming to be the starting point for planning which game to jump into next.

Schedule information is collected primarily from each studio's official announcements, patch notes, and official website notices, and is marked as confirmed only after cross-checking against two or more official sources where possible. Schedules that are not yet officially confirmed, or that we cannot verify, are not asserted as fact — rather than shipping them behind a badge, we withhold them from the site until an announcement confirms them. Season times are shown on a fixed basis determined by the interface language (KST on Korean pages, UTC on English pages), and countdowns calculate the remaining time from your device's current clock. You can read more about how we collect, verify, and handle time zones on the methodology page.

A 'season' in an ARPG is a recurring content cycle that opens a fresh server at fixed intervals so all players start together with new characters. Different games call it a season, league, ladder, or cycle, but the essence is the same.

If seasonal play is new to you or the terms are unfamiliar, our guides and glossary walk through the concepts step by step. For each game's detailed season structure, check its game page.

Learn more: Guides · Glossary · Data methodology