ARPG Seasons

Season Schedule

237 entries (seasons, expansions, updates)

Compare seasons and leagues across 13 games on a single timeline. See what is running now and when the next one starts.

Running (game color)EndedUpcomingExpansion / updateWindow 2026.03 – 2027.03 (UTC)

Seasons from 13 games on a shared timeline. 10 running, 0 upcoming.

MarAprMayJunJulAugSepOctNovDecJanFeb
Diablo IV
Hero Siege
No Rest for the Wicked
Diablo III
Diablo Immortal
Dwarven Realms
Grim Dawn
Path of Exile
Path of Exile 2
Torchlight: Infinite
Diablo II: Resurrected
Last Epoch
Undecember
◆ = point-in-time release with no duration (expansion / update)Peak overlap 11
10
Active
0
Upcoming
0
Ending soon
226
All seasons (incl. past)

Next season forecast

Start dates for seasons the publisher has not announced yet, estimated from the distribution of that game's past season intervals in our own dataset. These are not official schedules — once an announcement lands, the confirmed date replaces the estimate.

  • Diablo ImmortalSeason
    69d past due
    7/2/26from 50 intervalsSteady cadence
  • Dwarven RealmsSeason
    5d past due
    9/4/26Window 8/22/269/21/26from 10 intervalsModerate
  • Diablo II: ResurrectedLadder
    4d past due
    9/5/26Window 8/22/2610/10/26from 13 intervalsModerate
  • UndecemberSeason
    2d past due
    9/7/26Window 9/3/269/10/26from 6 intervalsSteady cadence
  • Last EpochCycle
    D-11
    9/20/26Window 8/9/2611/14/26from 4 intervalsHigh variance
  • Diablo IVSeason
    D-13
    9/22/26Window 9/2/2610/6/26from 13 intervalsModerate
  • Torchlight: InfiniteSeason
    D-37
    10/16/26Window 9/22/2610/23/26from 14 intervalsModerate
  • Diablo IIISeason
    D-38
    10/17/26Window 10/3/2610/31/26from 38 intervalsModerate
  • Path of ExileLeague
    D-51
    10/30/26Window 10/23/2611/27/26from 40 intervalsModerate
  • Hero SiegeSeason
    D-101
    12/19/26Window 11/23/262/15/27from 26 intervalsHigh variance
  • Path of Exile 2League
    D-114
    1/1/27Window 12/18/261/29/27from 5 intervalsModerate

Method: we add the game's median interval to its last confirmed season start for the point estimate, and use the 25th–75th percentile for the window. Games with fewer than four intervals get no date at all. “Past due” can mean the publisher is running late, or that a season has already started but we have not yet confirmed it against a primary source.

StartUTC
x
EndNo end date

5d elapsed

StartUTC
x
EndNo end date

19d elapsed

StartUTC
x
EndNo end date

47d elapsed

ReleaseUTC
Evergreen
StartUTC
x
EndNo end date

54d elapsed

StartUTC
x
EndNo end date

71d elapsed

StartUTC
x
EndNo end date

74d elapsed

StartUTC
x
EndNo end date

75d elapsed

StartUTC
x
EndNo end date

109d elapsed

StartUTC
x
EndNo end date

118d elapsed

StartUTC
x
EndNo end date

167d elapsed

ReleaseUTC
Evergreen
ReleaseUTC
Evergreen
ReleaseUTC
Evergreen
ReleaseUTC
Evergreen

Showing only recently ended seasons. See each game's full history on its game page.

Previous expansions

What is ARPG Seasons?

ARPG Seasons is an information site that tracks the season, league, ladder, and cycle schedules of major action RPGs (ARPGs) such as Diablo and Path of Exile, all in one place. It gathers the start and end dates scattered across games into cards and provides a live countdown showing the time remaining until each season ends.

If you play several ARPGs at once, hunting down when each game's new season starts and ends across separate official announcements can be tedious. This site organizes those schedules so you can compare them at a glance, aiming to be the starting point for planning which game to jump into next.

Schedule information is collected primarily from each studio's official announcements, patch notes, and official website notices, and is marked as confirmed only after cross-checking against two or more official sources where possible. Schedules that are not yet officially confirmed, or that we cannot verify, are not asserted as fact — rather than shipping them behind a badge, we withhold them from the site until an announcement confirms them. Season times are shown on a fixed basis determined by the interface language (KST on Korean pages, UTC on English pages), and countdowns calculate the remaining time from your device's current clock. You can read more about how we collect, verify, and handle time zones on the methodology page.

A 'season' in an ARPG is a recurring content cycle that opens a fresh server at fixed intervals so all players start together with new characters. Different games call it a season, league, ladder, or cycle, but the essence is the same.

If seasonal play is new to you or the terms are unfamiliar, our guides and glossary walk through the concepts step by step. For each game's detailed season structure, check its game page.

Learn more: Guides · Glossary · Data methodology