ARPG Season Resets Explained — What Carries Over and What Resets
When a new season starts, what happens to your character, items, and achievements? This guide uses a comparison table and a Q&A to lay out what carries over versus what resets across games, so you know what to keep and what to let go at the turn of a season.
Written by: ARPG Seasons Editorial TeamPublished Last reviewed
The editorial team that tracks the season, league, and ladder schedules of major action RPGs (ARPGs) such as Diablo, Path of Exile, and Last Epoch. We combine an automated pipeline that collects publishers' official announcements, patch notes, and RSS feeds with human review to cross-check each schedule against official sources and correct any errors.
See our editorial policy & teamThe single biggest misconception new ARPG players have is about the 'season reset.' Because of the word 'reset,' it is easy to assume that the character and items you spent time building will be deleted — but that is not what happens. In seasonal ARPGs, a reset means 'opening a new competitive realm,' not 'erasing your existing assets.' This guide breaks down exactly what carries over and what resets when a season, league, or cycle turns, separating the shared principle from the game-by-game facts.
What 'Reset' Actually Means
The heart of a season reset is a fresh starting line. When a new season begins, the game opens a separate season realm (league realm, ladder realm) and every player starts there with a fresh level-1 character. What resets is your progress within that season realm — not the character you built in a previous season.
The previous season's character is moved to a permanent storage realm when the season ends. In Diablo that role is played by 'Eternal / non-season,' in Path of Exile by 'Standard,' and in Last Epoch by 'Legacy.' In other words, your season character does not vanish; it moves from the competitive track to the storage track. Understanding this structure removes the vague sense of loss that the word 'reset' tends to create.
Account-Level Stays, Character-Level Resets
The line dividing carry-over from reset is clear. Things tied to your account — the game and expansions you purchased, account achievements, challenge progress, cosmetics and skins, stash tab upgrades — stay with the account regardless of season. Character-level progress — level, gear you found, season currency, ranking points — must be rebuilt from zero in the new season realm.
The table below organizes that line item by item. Items where a studio may adjust its own policy are marked; the rest are a settled distinction that applies across seasonal ARPGs.
| Item | Handling | Notes |
|---|---|---|
| Purchased game / expansions | Carries over (account) | Account ownership, independent of seasons |
| Cosmetics / skins | Carries over (account) | Account-bound — usable in the season realm too |
| Account achievements / collections | Carries over (account) | Kept as account-level records |
| Character level | Resets | Start from level 1 in the new season realm |
| Gear / inventory | Resets (→ stored in permanent realm) | Moved to a permanent realm at season end |
| Season currency / reward track | Resets | Closes out when the season ends |
| Ranking / ladder position | Resets | A fresh competition for the new season |
Each Game's Storage Realm — Different Name, Same Principle
'Where does my character go when the season ends' is the same structure across games, just under different names. Each studio documents its own handling in official references and season notices, so the following are confirmed facts rather than guesses.
In Diablo, characters move to the Eternal (non-season) realm after a season ends (source: Blizzard). In Diablo II: Resurrected, ladder characters convert to non-ladder when the ladder ends (source: Blizzard). In Path of Exile, when a league ends your characters and items merge into the Standard league, and items from your league-only stash tabs carry over to Standard in that process (source: Grinding Gear Games). In Last Epoch, characters move to the Legacy realm at the end of a cycle (source: Eleventh Hour Games).
The key point is that 'storage happens, but competitive value and economy do not carry over.' An item that was expensive during the season may be worth something entirely different in the permanent realm, where supply has already piled up. That is why many players adopt a rhythm of 'use season assets within the season, and start fresh next season.' How often that reset comes around differs by game: the median cycle ARPG Seasons has tracked is about 84 days for Diablo IV (14 seasons), about 112 days for Diablo III (39 seasons), and about 98 days for PoE (41 leagues) (many end dates are algorithmic estimates, so read these as approximate medians).
| Game | Season/cycle term | Where it goes after |
|---|---|---|
| Diablo IV | Season | Eternal (non-season) realm |
| Diablo II: Resurrected | Ladder | Non-ladder |
| Path of Exile | League | Standard league |
| Last Epoch | Cycle | Legacy realm |
Frequently Asked Questions
If a season resets, is my character deleted? — No. When a season ends, your season character is moved to a permanent storage realm (Eternal, Standard, Legacy, non-ladder), and you can keep playing it there.
Do the skins and expansions I bought in a previous season disappear? — No. Account-bound assets like cosmetics, expansions, and stash upgrades persist with the account regardless of season and remain usable in the new season.
Can I keep playing my stored character? — Yes. But that character sits on a permanent realm separated from the new season's competition and economy, so the fresh starting line and new content flow are experienced with a new season character.
Does season currency or an unclaimed reward carry into the next season? — No. Season currency and unclaimed rewards from a season journey or battle pass close out when the season ends, so it is best to settle them before the deadline.
In Short — 'Reset' Is a Move, Not a Deletion
In one sentence: a season reset is not 'an event that erases assets' but 'an event that opens a new competitive track.' Account-bound things stay, and only character-bound progress starts over in a new realm. Grasp just this distinction and it becomes clear what to secure and what to let pass at the turn of a season.
There is really one thing to secure — unclaimed rewards and unlockable cosmetics before the deadline. You can only plan around that if you know when the deadline is, so check the time remaining until the current season ends on the detail page of the game you play, and mark that finish line. If you want to understand the difference between season and permanent characters in more depth, the related guide below continues from here.
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This guide was last reviewed on: · ARPG Seasons Editorial Team