ARPG Seasons

Grim Dawn

3 entries totalOfficial site →

Current & Upcoming Seasons

ReleaseUTC
Evergreen

Past seasons & expansions timeline

About

Grim Dawn is a post-apocalyptic action RPG by the US indie studio Crate Entertainment. Alongside a dark, Victorian-era world, its core is a dual-mastery system combining two classes. Unlike Diablo, it supplies content through large expansions and patches rather than regular seasons, keeping a single-purchase model.

Season Structure

Instead of season- or league-based periodic resets, Grim Dawn runs its content cadence through major expansion releases and significant patches. Each expansion adds new mastery classes, regions, bosses, and item sets. Because it is permanent-character based, there is no character loss from season resets, and it officially supports offline play and community modding.

How to Check Schedules

The most honest advice we can give here is: do not try to predict the schedule. This is an expansion model, not a seasonal one, and the expansion gaps do not constitute a pattern — roughly 532 days separated Ashes of Malmouth (October 2017) from Forgotten Gods (March 2019), then roughly 2,674 days passed before Fangs of Asterkarn (July 2026). A fivefold difference. That is why we classify this game's entries as expansions rather than seasons and exclude them from cycle statistics entirely. The studio does post development updates to its official forum regularly, and watching that is the only meaningful approach available.

Season History

Grim Dawn has no regular seasons — and that fact is the most useful thing on this page. Since its 2016 release, content has arrived as three major expansions: Ashes of Malmouth (2017-10-11), Forgotten Gods (2019-03-27), and Fangs of Asterkarn (2026-07-23). Measure those gaps and the first spans roughly 532 days while the second spans roughly 2,674 — a fivefold difference, wide enough that computing a mean or median would be meaningless. That is why we classify this game's three entries as expansions rather than seasons and keep them out of our cycle statistics: drop a 2,674-day interval into a seasonal aggregate and the whole figure breaks. So why list a game that is not seasonal at all? Two reasons. First, for players following several ARPGs at once, 'when does Grim Dawn get new content' remains a fair question, and if the answer is 'unpredictable', that answer is itself useful for planning. Second, our classification principle is to keep seasons, expansions, and updates in separate buckets rather than one undifferentiated table — and Grim Dawn is the clearest demonstration of why that principle earns its keep. Built around permanent characters, it has no resets; each expansion instead adds masteries and regions, extending the game for the long haul.

Who It's For

Grim Dawn is ideal for players who want to grow a single character over the long term without a season reset hanging over them. If you enjoy the build variety of pairing two masteries, or want the freedom that comes with offline play and modding, all the better.

Related content

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